Publication

The Immersive VR Self: Performance, Embodiment and Presence in Immersive Virtual Reality Environments

Book chapter from A Networked Self and Human Augmentics, AI, Sentience


Abstract

Virtual avatars are a common way to present oneself in online social interactions. From cartoonish emoticons to hyper-realistic humanoids, these online representations help us portray a certain image to our respective audiences. Immersive VR systems like the Oculus Rift and HTC Vive track a user’s physical body movement in real-time and utilize this data to drive the corresponding behavior of an avatar. What is then special about avatars in immersive environments and how does this difference play out in the relationship between a user’s physical and virtual sense of presence? In this paper, we summarize academic research in this field, study the conditions that construct selfpresentation in immersive VR, coin the term “immersive VR self” and detail its unique characteristics.

Related Publications

All Publications

EMNLP - October 31, 2021

Evaluation Paradigms in Question Answering

Pedro Rodriguez, Jordan Boyd-Graber

ASRU - December 13, 2021

Incorporating Real-world Noisy Speech in Neural-network-based Speech Enhancement Systems

Yangyang Xia, Buye Xu, Anurag Kumar

SIGGRAPH - August 2, 2021

Fast Diffraction Pathfinding for Dynamic Sound Propagation

Carl Schissler, Gregor Mückl, Paul Calamia

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off Facebook through cookies. Learn more, including about available controls: Cookies Policy