Publication

The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation

ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH)


Abstract

Interacting with people across large distances is important for remote work, interpersonal relationships, and entertainment. While such face-to-face interactions can be achieved using 2D video conferencing or, more recently, virtual reality (VR), telepresence systems currently distort the communication of eye contact and social gaze signals. Although methods have been proposed to redirect gaze in 2D teleconferencing situations to enable eye contact, 2D video conferencing lacks the 3D immersion of real life. To address these problems, we develop a system for face-to-face interaction in VR that focuses on reproducing photorealistic gaze and eye contact. To do this, we create a 3D virtual avatar model that can be animated by cameras mounted on a VR headset to accurately track and reproduce human gaze in VR. Our primary contributions in this work are a jointly-learnable 3D face and eyeball model that better represents gaze direction and upper facial expressions, a method for disentangling the gaze of the left and right eyes from each other and the rest of the face allowing the model to represent entirely unseen combinations of gaze and expression, and a gaze-aware model for precise animation from headset-mounted cameras. Our quantitative experiments show that our method results in higher reconstruction quality, and qualitative results show our method gives a greatly improved sense of presence for VR avatars.

Related Publications

All Publications

Machine Learning in Compilers: Past, Present, and Future

Hugh Leather, Chris Cummins

FDL - September 14, 2020

Unsupervised Cross-Domain Singing Voice Conversion

Adam Polyak, Lior Wolf, Yossi Adi, Yaniv Taigman

Interspeech - August 8, 2020

TTS Skins: Speaker Conversion via ASR

Adam Polyak, Lior Wolf, Yaniv Taigman

Interspeech - August 9, 2020

Compacted CPU/GPU Data Compression via Modified Virtual Address Translation

Larry Seiler, Daqi Lin, Cem Yuksel

High Performance Graphics - August 15, 2020

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off Facebook through cookies. Learn more, including about available controls: Cookies Policy