Research Area
Year Published

109 Results

July 12, 2019

A Balanced Hybrid Active-Passive Actuation Approach for HighPerformance Haptics

IEEE World Haptics Conference

Hybrid actuation approaches for haptic interfaces generally suffer from asymmetry in active and passive torque capabilities. This paper describes the design of a high-performance balanced hybrid haptic device, which addresses the asymmetry by combining a high-power, low-impedance active compliant actuation (series-elastic actuator) with energy absorbing high-force passive actuation in parallel with a fast, low-power secondary active actuation.

By: Chembian Parthiban, Patrick Dills, It Fufuengsin, Nick Colonnese, Priyanshu Agarwal, Michael Zinn

July 12, 2019

Bellowband: A Pneumatic Wristband for Delivering Local Pressure and Vibration

IEEE World Haptics Conference

In this paper we present the design and control of Bellowband, a pneumatic wristband for localized pressure and vibration haptic feedback. The wristband has eight equally spaced pneumatic bellows that extend into the wrist, constructed from layers of polyester thermoplastic polyurethane (TPU), resulting in a flexible, lightweight (11 g) band capable of rendering complex pressure and vibration cues to the user.

By: Eric M. Young, Amirhossein H. Memar, Priyanshu Agarwal, Nick Colonnese

July 9, 2019

Stiffness in Virtual Contact Events: A Non-Parametric Bayesian Approach

IEEE World Haptics Conference

In this study we investigated the use of simple vibrotactile signals to simulate contact with a virtual object. In particular we explored the relation between properties of the signal and the perceived hardness of the object.

By: Jonathan Browder, Séréna Bochereau, Femke E. van Beek, Raymond King
Areas: AR/VR

July 8, 2019

Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions

IEEE World Haptics Conference

The goal of this work is to establish the range of visual-haptic asynchronies that go unnoticed when touching an object. To perform a psychophysical study, however, we would need asynchronous visual-haptic stimuli, but because the contact of the finger with a real object inevitably creates synchronized haptic feedback, here we employ instead a virtual reproduction of the interaction.

By: Massimiliano Di Luca, Arash Mahnan

July 8, 2019

Tactile Echoes: A Wearable System for Tactile Augmentation of Objects

IEEE World Haptics Conference

We present Tactile Echoes, a wearable system for augmenting tactile interactions with any object. This system senses vibrations in the fingertip that are produced by interactions of the finger with a touched object. It processes the vibration signals in real-time via a parametric signal network and returns them to the finger as “Tactile Echoes” of the touch interaction.

By: Anzu Kawazoe, Massimiliano Di Luca, Yon Visell

July 8, 2019

The frequency of tactile adaptation systematically biases subsequent frequency identification

IEEE World Haptics Conference

Exposure to a particular sensory stimulation for a prolonged period of time often results in changes in the associated perception of subsequent stimulation. Such changes can take the form of decreases in sensitivity and/or aftereffects. Aftereffects often result in a rebound in the perception of the associated stimulus property when presented with a novel stimulus. The current study sought to determine if such perceptual aftereffects could be experienced following tactile stimulation at a particular frequency.

By: John de Grosbois, Raymond King, Massimiliano Di Luca, Cesare Parise, Rachel Bazen, Mounia Ziat
Areas: AR/VR

July 8, 2019

Exogenous cueing of visual attention using small, directional, tactile cues applied to the fingertip

IEEE World Haptics Conference

The deployment of visual spatial attention can be significantly influenced in an exogenous, presumably bottom-up manner. Traditionally, spatial cueing paradigms have been utilized to come to such conclusions. Although these paradigms have primarily made use of visual cues, spatially correspondent tactile cues have also been successfully employed.

By: John de Grosbois, Massimiliano Di Luca, Raymond King, Cesare Parise, Mounia Ziat
Areas: AR/VR

July 7, 2019

Affective touch communication in close adult relationships

IEEE World Haptics Conference

Inter-personal touch is a powerful aspect of social interaction that we expect to be particularly important for emotional communication. We studied the capacity of closely acquainted humans to signal the meaning of several word cues (e.g. gratitude, sadness) using touch sensation alone.

By: Sarah McIntyre, Athanasia Moungou, Rebecca Boehme, Peder M. Isager, Frances Lau, Ali Israr, Ellen A. Lumpkin, Freddy Abnousi, Håkan Olausson
Areas: AR/VR

July 7, 2019

Uncovering Human-to-Human Physical Interactions that Underlie Emotional and Affective Touch Communication

IEEE World Haptics Conference

Couples often communicate their emotions, e.g., love or sadness, through physical expressions of touch. Prior efforts have used visual observation to distinguish emotional touch communications by certain gestures tied to one’s hand contact, velocity and position. The work herein describes an automated approach to eliciting the essential features of these gestures.

By: Steven C. Hauser, Sarah McIntyre, Ali Israr, Håkan Olausson, Gregory J. Gerling
Areas: AR/VR

July 7, 2019

From Human-to-Human Touch to Peripheral Nerve Responses

IEEE World Haptics Conference

Human-to-human touch conveys rich, meaningful social and emotional sentiment. At present, however, we understand neither the physical attributes that underlie such touch, nor how the attributes evoke responses in unique types of peripheral afferents. Indeed, nearly all electrophysiological studies use well-controlled but non-ecological stimuli. Here, we develop motion tracking and algorithms to quantify physical attributes – indentation depth, shear velocity, contact area, and distance to the cutaneous sensory space (receptive field) of the afferent – underlying human-to-human touch.

By: Steven C. Hauser, Saad S. Nagi, Sarah McIntyre, Ali Israr, Håkan Olausson, Gregory J. Gerling
Areas: AR/VR