AR/VR

Creating the future of personal and shared reality

The AR/VR organization's mission is to give people the tools to feel connected anytime, anywhere.

We create new, category-defining consumer hardware and software that are immersive, social, and increase the depth of people’s connections. The team is a diverse group of problem solvers, inventors, and proven visionaries who are relentless about transforming every day occurrences into rich experiences that have the potential to improve the way billions of people live.

We’ve introduced our first generation of Oculus virtual reality products and are committed to driving the technology forward through continued innovation at Facebook Reality Labs. In the future, our AR glasses will merge the physical and digital worlds, blending what’s real with what’s possible, resulting in the next mainstream, must-have, wearable consumer technology.

Facebook Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today – and just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives, and we are making all of them happen.

Facebook Reality Labs has offices across the U.S., including in Redmond, Washington; New York; Sausalito and Menlo Park, California; and Pittsburgh, Pennsylvania.

“We’re working on technology that will change not just computer gaming, but potentially how all of us interact with computers, information, and each other every day. I think it’s going to be the biggest game-changer I’ve ever seen – and I can’t wait to see how far we can take it.” Michael Abrash, Chief Scientist of Facebook Reality Labs

Latest Publications

All Publications

Neural Supersampling for Real-time Rendering

Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman, Anton Kaplanyan

ACM SIGGRAPH - August 17, 2020

A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters

Jungdam Won, Deepak Gopinath, Jessica Hodgins

ACM SIGGRAPH - July 19, 2020

The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation

Gabriel Schwartz, Shih-En Wei, Te-Li Wang, Stephen Lombardi, Tomas Simon, Jason Saragih, Yaser Sheikh

ACM SIGGRAPH - July 3, 2020

Holographic Optics for Thin and Lightweight Virtual Reality

Andrew Maimone, Junren Wang

ACM SIGGRAPH - July 3, 2020

For more information about our AR/VR Tech news, visit our Tech@Facebook AR/VR website.

Open Research Awards

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May 1, 2020

Facebook Reality Labs Liquid Crystal Research Awards

The aim of the FRL Liquid Crystal Research Awards is to encourage young generations in the LC field and in other cross-disciplinary fields to help unlock the possibilities of LC technology in the AR/VR field. FRL is pleased to invite researchers, graduate students, and postdocs (who have graduated in the last three years), with research experience in the liquid crystal field, to apply for this award.

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