AR/VR

Creating the future of personal and shared reality

The AR/VR organization's mission is to give people the tools to feel connected anytime, anywhere.

We create new, category-defining consumer hardware and software that are immersive, social, and increase the depth of people’s connections. The team is a diverse group of problem solvers, inventors, and proven visionaries who are relentless about transforming every day occurrences into rich experiences that have the potential to improve the way billions of people live.

We’ve introduced our first generation of Oculus virtual reality products and are committed to driving the technology forward through continued innovation at Facebook Reality Labs. In the future, our AR glasses will merge the physical and digital worlds, blending what’s real with what’s possible, resulting in the next mainstream, must-have, wearable consumer technology.

Facebook Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today – and just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives, and we are making all of them happen.

Facebook Reality Labs has offices across the U.S., including in Redmond, Washington; New York; Sausalito and Menlo Park, California; and Pittsburgh, Pennsylvania.

“We’re working on technology that will change not just computer gaming, but potentially how all of us interact with computers, information, and each other every day. I think it’s going to be the biggest game-changer I’ve ever seen – and I can’t wait to see how far we can take it.” Michael Abrash, Chief Scientist of Facebook Reality Labs

Latest Publications

All Publications

PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization

Shunsuke Saito, Tomas Simon, Jason Saragih, Hanbyul Joo

CVPR - June 16, 2020

ARCH: Animatable Reconstruction of Clothed Humans

Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, Tony Tung

CVPR - June 15, 2020

SeCoST: Sequential Co-Supervision for Weakly Labeled Audio Event Detection

Anurag Kumar, Vamsi Krishna Ithapu

IEEE ICASSP - May 4, 2020

Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR

Rorik Henrikson, Tovi Grossman, Sean Trowbridge, Daniel Wigdor, Hrvoje Benko

CHI - April 27, 2020

For more information about our AR/VR Tech news, visit our Tech@Facebook AR/VR website.

Downloads & Projects

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HVVR (Hierarchical Visibility for Virtual Reality) is an optimized software raycaster.

DeepFocus is a generic, end-to-end convolutional neural network designed to efficiently solve the full range of computational tasks for accommodation-supporting HMDs.

Open Research Awards

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May 1, 2020

Facebook Reality Labs Liquid Crystal Research Awards

The aim of the FRL Liquid Crystal Research Awards is to encourage young generations in the LC field and in other cross-disciplinary fields to help unlock the possibilities of LC technology in the AR/VR field. FRL is pleased to invite researchers, graduate students, and postdocs (who have graduated in the last three years), with research experience in the liquid crystal field, to apply for this award.

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April 7, 2020

Explorations of Trust in AR, VR, and Smart Devices request for proposals

Facebook is soliciting proposals to help accelerate research in these fields with the hope of helping to foster a world of trustworthy mixed-reality and smart device products. We are interested in a broad range of topics relating to applications like AR glasses, VR headsets, other AR or VR form-factors, smart home products, and more.

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