
Research Areas
Giving people the power to share and connect requires constant innovation
At Facebook, research permeates everything we do. We believe the most interesting research questions are derived from real world problems. Working on cutting edge research with a practical focus, we push product boundaries every day. At the same time, we publish papers, give talks, and collaborate broadly with the academic community.
We solve real-world problems that impact billions of people in areas such as:
Research Areas at Facebook

AR/VR
Creating the future of personal and shared reality

Artificial Intelligence
Advancing the field of machine intelligence

Blockchain & Cryptoeconomics
Changing the way money moves

Computational Photography & Intelligent Cameras
Mobile visual processing to understand, augment, and enhance sharing and connections

Computer Vision
Understanding the visual world around us

Data Science
Gaining insights to deliver meaningful social interactions

Databases
We build the next generation of data systems that help connect the world

Economics & Computation
Exploring the intersection of economics and computation

Human Computer Interaction & UX
Understanding and improving social experiences

Machine Learning
Applying machine learning science to Facebook products

Natural Language Processing & Speech
Breaking down language barriers

Networking & Connectivity
Data networks that support the social network

Security & Privacy
Keeping the Facebook community safe and secure

Systems & Infrastructure
Building the systems to bring the world closer together
Our people
See all People
Jordan Eschler
UX Researcher
Human Computer Interaction & UX

Mark Harman
Research Scientist
Systems & Infrastructure

Yann LeCun
Chief AI Scientist
Artificial Intelligence

Aude Hofleitner
Research Scientist Manager
Data Science

Nicolas Stier
Co-Director of Core Data Science
Data Science, Economics & Computation, Machine Learning, Networking & Connectivity, Systems & Infrastructure

Lauren Scissors
Research Director
Human Computer Interaction & UX
Latest Publications
All PublicationsICPR - January 15, 2021
Meta Learning via Learned Loss
Sarah Bechtle, Artem Molchanov, Yevgen Chebotar, Edward Grefenstette, Ludovic Righetti, Gaurav S. Sukhatme, Franziska Meier
IJCAI - January 5, 2021
IR-VIC: Unsupervised Discovery of Sub-goals for Transfer in RL
Nirbhay Modhe, Prithvijit Chattopadhyay, Mohit Sharma, Abhishek Das, Devi Parikh, Dhruv Batra, Ramakrishna Vedantam
IEEE Transactions on Automatic Control - January 1, 2021
Asynchronous Gradient-Push
Mahmoud Assran, Michael Rabbat
SPCE - December 21, 2020
Contact Burn Injuries Part I: The influence of object thermal mass
May Yen, Francesco Colella, Harri Kytomaa, Boyd Allin, Alex Ockfen
SPCE - December 21, 2020
Contact Burn Injuries Part II: The influence of object shape, size, contact resistance, and applied heat flux
May Yen, Francesco Colella, Harri Kytomaa, Boyd Allin, Alex Ockfen
NeurIPS - December 16, 2020
Online Bayesian Persuasion
Matteo Castiglioni, Andrea Celli, Alberto Marchesi, Nicola Gatti
NeurIPS - December 15, 2020
Triple descent and the two kinds of overfitting: Where & why do they appear?
Stéphane d'Ascoli, Levent Sagun, Giulio Biroli
COLING - December 8, 2020
Situated and Interactive Multimodal Conversations
Seungwhan Moon, Satwik Kottur, Paul A. Crook, Ankita De, Shivani Poddar, Theodore Levin, David Whitney, Daniel Difranco, Ahmad Beirami, Eunjoon Cho, Rajen Subba, Alborz Geramifard
Latest News
All News

December 9, 2020
How Facebook keeps its large-scale infrastructure hardware up and running
Engineering blogVideos
All Videos
Developing tools, technologies and expertise to evolve the way we design
1:44 | October 14, 2020

Innovation comes through exploration and challenging our assumptions
1:35 | October 14, 2020

Bringing together different functions to find new perspective and achieve design excellence
1:38 | September 8, 2020
ContactPose: A Dataset of Grasps with Object Contact and Hand Pose
1:01 | August 31, 2020