Publication

Reverse Pass-Through VR

SIGGRAPH


Abstract

We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. This approach, in conjunction with existing video (forward) pass-through technology, enables more seamless interactions between people with and without headsets in social or professional contexts. Reverse pass-through VR ties together research in social telepresence and copresence, autostereoscopic displays, and facial capture to enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios.

Related Publications

All Publications

ECCV - August 24, 2020

Geometric Correspondence Fields: Learned Differentiable Rendering for 3D Pose Refinement in the Wild

Alexander Grabner, Yaming Wang, Peizhao Zhang, Peihong Guo, Tong Xiao, Peter Vajda, Peter M. Roth, Vincent Lepetit

Ethnographic Praxis In Industry Conference (EPIC) Workshop at ICCV - October 17, 2021

How You Move Your Head Tells What You Do: Self-supervised Video Representation Learning with Egocentric Cameras and IMU Sensors

Satoshi Tsutsui, Ruta Desai, Karl Ridgeway

ASPE - October 8, 2021

Single-Point Diamond Turning of Features with Large Azimuthal Slope

Alex Sohn, Neil Naples

I3DA - September 8, 2021

Binaural Reproduction From Microphone Array Signals Incorporating Head-Tracking

Lior Madmoni, Jacob Donley, Vladimir Tourbabin, Boaz Rafaely

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off Facebook through cookies. Learn more, including about available controls: Cookie Policy