We consider a multi-agent framework for distributed optimization where each agent has access to a local smooth strongly convex function, and the collective goal is to achieve consensus on the parameters that minimize the sum of the agents’ local functions. We propose an algorithm wherein each agent operates asynchronously and independently of the other agents.
Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors.
In this work, we investigate several ways to combine models trained towards isolated capabilities, ranging from simple model aggregation schemes that require minimal additional training, to various forms of multi-task training that encompass several skills at all training stages.
Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current approaches have demonstrated the potential in real world settings, they still fail to produce reconstructions with the level of detail often present in the input images. We argue that this limitation stems primarily from two conflicting requirements; accurate predictions require large context, but precise predictions require high resolution.
We propose the differentiable “epipolar transformer”, which enables the 2D detector to leverage 3D-aware features to improve 2D pose estimation. The intuition is: given a 2D location p in the current view, we would like to first find its corresponding point p 0 in a neighboring view, and then combine the features at p 0 with the features at p, thus leading to a 3D-aware feature at p.
First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions from the persistent space itself. We introduce a model for environment affordances that is learned directly from egocentric video.
Existing models often leverage co-occurrences between objects and their context to improve recognition accuracy. However, strongly relying on context risks a model’s generalizability, especially when typical co-occurrence patterns are absent. This work focuses on addressing such contextual biases to improve the robustness of the learnt feature representations.
We tackle the tasks of: 1) predicting a Canonical Surface Mapping (CSM) that indicates the mapping from 2D pixels to corresponding points on a canonical template shape , and 2) inferring the articulation and pose of the template corresponding to the input image.
We introduce a method for simultaneously classifying, segmenting and tracking object instances in a video sequence. Our method, named MaskProp, adapts the popular Mask R-CNN to video by adding a mask propagation branch that propagates frame-level object instance masks from each video frame to all the other frames in a video clip.