I am a research manager on the Facebook AR/VR team. My team focuses on studying social interactions in AR/VR environments by applying qualitative and quantitative methods.
Before joining the team I was a research lead at Oculus and studied social interactions in VR as well as the UX experience of Oculus Go and Rift. Prior to Facebook, I was a postdoctoral researcher at Cornell Tech and at Rutgers University as well as a research fellow at the Brown Institute for Media Innovation at Columbia Journalism School. During my Ph.D., I was a visiting scholar at the Human-Computer Interaction Institute at Carnegie Mellon University.
My work was published in various academic settings and was featured in media outlets such as the Wall Street Journal, Wired, Rhizome, and The Atlantic.
Interests
Computational social science, location-based technology, contextual information
Related Links
Latest Publications
IEEE VR - March 21, 2020
Evaluating Virtual Reality Experiences Through Participant Choices
María Murcia López, Tara Collingwoode-Williams, William Steptoe, Raz Schwartz, Timothy Loving, Mel Slater
CSCW - November 9, 2019
Harassment in Social Virtual Reality: Challenges for Platform Governance
Lindsay Blackwell, Nicole Ellison, Natasha Elliott-Deflo, Raz Schwartz
IEEEVR - March 28, 2019
Harassment in Social VR: Implications for Design
Lindsay Blackwell, Nicole Ellison, Natasha Elliott-Deflo, Raz Schwartz
June 1, 2018
The Immersive VR Self: Performance, Embodiment and Presence in Immersive Virtual Reality Environments
Raz Schwartz, William Steptoe